![]() ![]() ![]() You hit something with a big sword, it will take damage if you get hit with a big sword, you will take damage. ![]() Low torchlight increases the critical hit chances, for everyone, Heroes and enemies alike. However, if a Hero takes a critical hit, those same damage and effects happen to them they also have their stress increased. It also prolongs any bleed, blight, or stun applied for an additional 2 rounds. If your character scores a critical hit with a physical or magical attack, they do 1.5x their maximum damage to their victim, plus have their own stress reduced sometimes, other Heroes will have some of their stress relieved, also. Critical Hit Chance (CRIT): critical hits can change the tide of battle pretty quickly.Accuracy (ACC): the modifier (good or bad) applied to the character’s ability to hit an enemy. This can be affected by quirks and trinkets.Resolve: the resistance level to bleed, light, stuns, and other bad effects it governs the overall effectiveness of the other stats.There are 15 classes, with each class having 7 main stats to keep track of: In the final part of the ‘Darkest Dungeon’ review, I’m going to take a look at the Hero Classes. I personally think it's one of the most all-around solid combinations in the game.A change to this blog: I’m removing the “Heroes” section from part 2 and adding it to this part. You do lose out on a stun, but you gain in accuracy. If you're feeling confident, replace the Vestal with an Arbalest for the extra mark synergy and suppressing fire's accuracy debuff. ![]() If you end up in a battle with two Fungal scratchers remaining, have him guard the MAA in first position and laugh as they miss for 10 consecutive turns while your Vestal heals everyone back to full.Īlso, there are enough high prot, high health enemies that the HM's mark is totally worth using. Houndmaster with dodge trinkets becomes virtually invincible after using Guard dog once or twice, as quite a few of the enemies appear to have low base accuracy. Having both of the classes with Guard abilities is helpful against the high single-target damage enemies (giants and scratchers, along with enemies that mark targets). Vestal - Bounty Hunter - Houndmaster - Man At Arms I recently had a very successful Champion run with the following party: ![]()
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